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Move Evolution in PokéSurvivor

The golden-card rule and all 59 evolution chains — verified from the game's source data.

Last updated: 2026-10-12

TL;DR — 30 SECOND ANSWER

Max out a move, take its required stat upgrade during the same run, then pick the golden evolution card. Buffs never evolve.

How move evolution works

Every damaging move levels from 1 to its max level (usually 5) along a fixed upgrade track for its behavior type. Then the key rule, straight from the game's code:

A move at max level evolves if, during that run, you have taken the upgrade matching its required stat — it appears as a golden card. Buff moves never evolve.

So evolution is a two-step plan:

  1. Max the move — keep picking its level-ups until it hits max level
  2. Take the matching stat upgrade at least once that run (e.g. Power for Ember) — then the golden evolution card can appear

What evolution gives you

The bonus depends on the move's behavior type. For example: projectiles gain ×1.8 damage, +2 projectiles and +2 pierce; orbit moves gain +2 orbs and ×1.7 damage; dashes gain ×1.9 damage and lower cooldown. The exact bonus for every chain is listed below.

All 59 evolution chains

Requirements use the in-game upgrade names: Vigor (HP), Power (Attack), Sprint (Speed), Reflexes (Cooldown), Armor (Defense), Synthesis (Regen), Magnet.

bug

MoveEvolves intoRequiresEvolution bonus
Bug BiteX-ScissorPower×1.9 damage, more range and hits in 360°
String ShotSticky WebReflexes×1.8 damage, +2 mines and a bigger blast
Bug BuzzSwarmSynthesis×1.8 damage and 35% more radius

dark

MoveEvolves intoRequiresEvolution bonus
BiteCrunchPower×1.9 damage, more range and hits in 360°
Dark PulseSnarlSprint+6 projectiles, ×1.6 damage and +1 pierce
Night ShadeNightmareSynthesis×1.8 damage and 35% more radius

dragon

MoveEvolves intoRequiresEvolution bonus
Dragon RageDraco MeteorPower×1.8 damage, a 50% wider and longer beam

electric

MoveEvolves intoRequiresEvolution bonus
Thunder ShockThunderPower×1.8 damage, +2 projectiles, +2 pierce and bigger
DischargeElectric TerrainArmor×1.8 damage and 35% more radius
ThunderboltZap CannonReflexes×1.7 damage and +3 jumps

fairy

MoveEvolves intoRequiresEvolution bonus
Fairy WindMoonblastPower+6 projectiles, ×1.6 damage and +1 pierce
Dazzling GleamMisty TerrainSynthesis×1.8 damage and 35% more radius

fighting

MoveEvolves intoRequiresEvolution bonus
Karate ChopClose CombatPower×1.9 damage, more range and hits in 360°
Aura SphereFocus BlastReflexes×1.8 damage, +2 projectiles, +2 pierce and bigger

fire

MoveEvolves intoRequiresEvolution bonus
EmberFire BlastPower×1.8 damage, +2 projectiles, +2 pierce and bigger
FlamethrowerOverheatReflexes×1.7 damage, +4 shots and +1 pierce
Fire SpinSacred FireSynthesis+2 orbs, ×1.7 damage and more radius
Heat WaveEruptionVigor+6 projectiles, ×1.6 damage and +1 pierce
Will-O-WispInfernoReflexes×1.8 damage, +1 at a time and fires faster
Flame WheelFlare BlitzSprint×1.8 damage, bigger and longer-lasting pools

flying

MoveEvolves intoRequiresEvolution bonus
GustHurricaneSprint+2 orbs, ×1.7 damage and more radius
Wing AttackBrave BirdPower×1.9 damage, more range and hits in 360°
Aerial AceAcrobaticsSprint×1.9 damage, more distance and less cooldown

ghost

MoveEvolves intoRequiresEvolution bonus
LickShadow PunchPower×1.9 damage, more range and hits in 360°
Shadow BallPhantom ForceReflexes×1.8 damage, +2 projectiles, +2 pierce and bigger
HexPoltergeistMagnet×1.7 damage and +3 jumps

grass

MoveEvolves intoRequiresEvolution bonus
Vine WhipPower WhipPower×1.9 damage, more range and hits in 360°
Razor LeafLeaf StormReflexes×1.8 damage, +1 boomerang and more range
Petal BlizzardPetal DanceSynthesis+2 orbs, ×1.7 damage and more radius
Grass KnotFrenzy PlantVigor×1.8 damage and 35% more radius

ground

MoveEvolves intoRequiresEvolution bonus
Mud ShotEarth PowerPower+6 projectiles, ×1.6 damage and +1 pierce
BulldozeEarthquakePower×1.8 damage and 35% more radius
BonemerangBone RushPower×1.8 damage, +1 boomerang and more range
SpikesFissurePower×1.8 damage, +2 mines and a bigger blast

ice

MoveEvolves intoRequiresEvolution bonus
Ice BeamBlizzardPower×1.8 damage, a 50% wider and longer beam
Powder SnowIcy WindSprint×1.8 damage and 35% more radius
HailAvalancheReflexes×1.7 damage, +2 meteors and more radius

normal

MoveEvolves intoRequiresEvolution bonus
TackleTake DownVigor×1.9 damage, more range and hits in 360°
Quick AttackExtreme SpeedSprint×1.9 damage, more distance and less cooldown
Body SlamGiga ImpactPower×1.9 damage, more range and hits in 360°
Hyper VoiceUproarReflexes+6 projectiles, ×1.6 damage and +1 pierce
SubstituteDouble TeamArmor×1.8 damage, +1 at a time and fires faster

poison

MoveEvolves intoRequiresEvolution bonus
SludgeSludge BombPower×1.8 damage, +2 projectiles, +2 pierce and bigger
Poison StingPoison JabSprint×1.8 damage, +2 projectiles, +2 pierce and bigger
ToxicPoison GasSynthesis×1.8 damage, bigger and longer-lasting pools
Toxic SpikesGunk ShotSynthesis×1.8 damage, +2 mines and a bigger blast

psychic

MoveEvolves intoRequiresEvolution bonus
ConfusionPsyshockReflexes×1.8 damage, +2 projectiles, +2 pierce and bigger
PsybeamFuture SightPower×1.8 damage, a 50% wider and longer beam
PsychicExpanding ForceMagnet+6 projectiles, ×1.6 damage and +1 pierce
Psycho CutPsychic FangsReflexes×1.8 damage, +1 boomerang and more range

rock

MoveEvolves intoRequiresEvolution bonus
Rock ThrowStone EdgePower×1.8 damage, +2 projectiles, +2 pierce and bigger
Rock SlideStealth RockReflexes×1.7 damage, +2 meteors and more radius

steel

MoveEvolves intoRequiresEvolution bonus
Metal ClawIron HeadPower×1.9 damage, more range and hits in 360°
Flash CannonSteel BeamArmor×1.8 damage, a 50% wider and longer beam
Meteor MashMagnet BombPower×1.7 damage, +2 meteors and more radius

water

MoveEvolves intoRequiresEvolution bonus
Water GunScaldPower×1.8 damage, +2 projectiles, +2 pierce and bigger
BubbleSurfSprint+6 projectiles, ×1.6 damage and +1 pierce
Hydro PumpHydro CannonPower×1.8 damage, a 50% wider and longer beam
Bubble BeamAqua TailPower×1.7 damage, +4 shots and +1 pierce

Strategy notes

  • Plan your stat upgrades around your moves. If you run Ember and Water Gun, taking Power unlocks both evolutions (both need Power).
  • Buffs are exempt — Swords Dance, Agility and friends never evolve, so maxing them is purely for their level-up track.
  • Bonds still apply. Bonded moves fire together from one slot; evolving a bonded move keeps the bond while upgrading its power.
  • Full per-move stats are in the moves database.